Black Magic
Updated: 7 Oct 2025
This page lists all the Black Magic spells available in Final Fantasy 1 Pixel Remaster. Black Magic specializes in offensive damage, status ailments, and attack-boosting buffs. Spells are purchased from Magic Shops in various towns throughout the world, and characters must be a high enough level to learn and cast them.
Black Magic Spells
| Name | Level | Price | Description | Location | Learnable By |
|---|---|---|---|---|---|
| Fire | 1 | 50 Gil | Light Fire damage | Cornelia City | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Sleep | 1 | 50 Gil | Puts an enemy into Sleep status | Cornelia City | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Focus | 1 | 50 Gil | Decrease an enemy's Evasion | Cornelia City | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Thunder | 1 | 50 Gil | Light Thunder damage | Cornelia City | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Blizzard | 2 | 250 Gil | Light Ice damage | Pravoka | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Dark | 2 | 250 Gil | Puts an enemy in Blind status | Pravoka | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Temper | 2 | 250 Gil | Raises one ally's Attack | Pravoka | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Slow | 2 | 250 Gil | Puts all enemies in Slow status | Pravoka | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Fira | 3 | 1,000 Gil | Moderate Fire damage | Elfheim | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Hold | 3 | 1,000 Gil | Prevent an enemy from acting briefly | Elfheim | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Thundara | 3 | 1,000 Gil | Moderate Thunder damage | Elfheim | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Focara | 3 | 1,000 Gil | Decrease all enemies' Evasion | Elfheim | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Sleepra | 4 | 2,500 Gil | Puts an enemy in Sleep status for several rounds | Elfheim | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Haste | 4 | 2,500 Gil | Increase an ally's Speed | Elfheim | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Confuse | 4 | 2,500 Gil | Puts an enemy in Confuse status | Elfheim | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Blizzara | 4 | 2,500 Gil | Moderate Ice damage | Elfheim | Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja |
| Firaga | 5 | 4,000 Gil | Heavy Fire damage | Melmond | Black Mage, Black Wizard, Red Mage, & Red Wizard |
| Scourge | 5 | 4,000 Gil | Potentially kills all enemies; albeit with a very low success rate | Melmond | Black Mage, Black Wizard, & Red Wizard |
| Teleport | 5 | 4,000 Gil | Warps you back one floor in a dungeon | Melmond | Black Wizard & Red Wizard |
| Slowra | 5 | 4,000 Gil | Puts all enemies in Slow status for several rounds | Melmond | Black Mage, Black Wizard, Red Mage, & Red Wizard |
| Thundaga | 6 | 13,000 Gil | Heavy Thunder damage | Crescent Lake | Black Mage, Black Wizard, & Red Wizard |
| Death | 6 | 13,000 Gil | Potentially kills one enemy with a decent success rate | Crescent Lake | Black Mage & Black Wizard |
| Quake | 6 | 13,000 Gil | Potentially kills all enemies, with a passable success rate | Crescent Lake | Black Mage & Black Wizard |
| Stun | 6 | 13,000 Gil | Completely prevents an enemy from acting for several rounds | Crescent Lake | Black Mage & Black Wizard |
| Blizzaga | 7 | 30,000 Gil | Heavy Ice damage | Gaia | Black Mage, Black Wizard, & Red Wizard |
| Break | 7 | 30,000 Gil | Potentially kills one enemy with a high success rate | Gaia | Black Wizard |
| Stop | 8 | 40,000 Gil | Completely prevents an enemy from acting for a significant number of rounds | Gaia | Black Wizard |
| Warp | 8 | 40,000 Gil | Warps the party to the previous floor of a dungeon | Gaia | Black Wizard |
| Kill | 8 | 40,000 Gil | Kills one enemy; works virtually every time if enemy is at 300 HP or lower | Gaia | Black Wizard |
| Saber | 7 | 30,000 Gil | Raises caster's Attack significantly | Onrac | Black Wizard |
| Blind | 7 | 30,000 Gil | Puts an enemy in Darkness status | Onrac | Black Mage, Black Wizard |
| Flare | 8 | 40,000 Gil | Massive non-elemental damage | Lufenia | Black Wizard |