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Black Magic

Updated: 7 Oct 2025

This page lists all the Black Magic spells available in Final Fantasy 1 Pixel Remaster. Black Magic specializes in offensive damage, status ailments, and attack-boosting buffs. Spells are purchased from Magic Shops in various towns throughout the world, and characters must be a high enough level to learn and cast them.

Black Magic Spells

Name Level Price Description Location Learnable By
Fire 1 50 Gil Light Fire damage Cornelia City Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Sleep 1 50 Gil Puts an enemy into Sleep status Cornelia City Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Focus 1 50 Gil Decrease an enemy's Evasion Cornelia City Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Thunder 1 50 Gil Light Thunder damage Cornelia City Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Blizzard 2 250 Gil Light Ice damage Pravoka Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Dark 2 250 Gil Puts an enemy in Blind status Pravoka Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Temper 2 250 Gil Raises one ally's Attack Pravoka Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Slow 2 250 Gil Puts all enemies in Slow status Pravoka Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Fira 3 1,000 Gil Moderate Fire damage Elfheim Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Hold 3 1,000 Gil Prevent an enemy from acting briefly Elfheim Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Thundara 3 1,000 Gil Moderate Thunder damage Elfheim Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Focara 3 1,000 Gil Decrease all enemies' Evasion Elfheim Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Sleepra 4 2,500 Gil Puts an enemy in Sleep status for several rounds Elfheim Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Haste 4 2,500 Gil Increase an ally's Speed Elfheim Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Confuse 4 2,500 Gil Puts an enemy in Confuse status Elfheim Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Blizzara 4 2,500 Gil Moderate Ice damage Elfheim Black Mage, Black Wizard, Red Mage, Red Wizard, & Ninja
Firaga 5 4,000 Gil Heavy Fire damage Melmond Black Mage, Black Wizard, Red Mage, & Red Wizard
Scourge 5 4,000 Gil Potentially kills all enemies; albeit with a very low success rate Melmond Black Mage, Black Wizard, & Red Wizard
Teleport 5 4,000 Gil Warps you back one floor in a dungeon Melmond Black Wizard & Red Wizard
Slowra 5 4,000 Gil Puts all enemies in Slow status for several rounds Melmond Black Mage, Black Wizard, Red Mage, & Red Wizard
Thundaga 6 13,000 Gil Heavy Thunder damage Crescent Lake Black Mage, Black Wizard, & Red Wizard
Death 6 13,000 Gil Potentially kills one enemy with a decent success rate Crescent Lake Black Mage & Black Wizard
Quake 6 13,000 Gil Potentially kills all enemies, with a passable success rate Crescent Lake Black Mage & Black Wizard
Stun 6 13,000 Gil Completely prevents an enemy from acting for several rounds Crescent Lake Black Mage & Black Wizard
Blizzaga 7 30,000 Gil Heavy Ice damage Gaia Black Mage, Black Wizard, & Red Wizard
Break 7 30,000 Gil Potentially kills one enemy with a high success rate Gaia Black Wizard
Stop 8 40,000 Gil Completely prevents an enemy from acting for a significant number of rounds Gaia Black Wizard
Warp 8 40,000 Gil Warps the party to the previous floor of a dungeon Gaia Black Wizard
Kill 8 40,000 Gil Kills one enemy; works virtually every time if enemy is at 300 HP or lower Gaia Black Wizard
Saber 7 30,000 Gil Raises caster's Attack significantly Onrac Black Wizard
Blind 7 30,000 Gil Puts an enemy in Darkness status Onrac Black Mage, Black Wizard
Flare 8 40,000 Gil Massive non-elemental damage Lufenia Black Wizard