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Marilith

Updated: 7 Oct 2025 Location: Mt. Gulg (B5) Level: 18-22 Difficulty: Hard

Marilith is the second of the Four Fiends you will face in Final Fantasy 1 Pixel Remaster. As the Fiend of Fire, this six-armed serpentine warrior guards the Fire Crystal in the lava-filled depths of Mt. Gulg. She is a primarily physical boss who uses Fire magic and status ailments to disrupt your party.

Marilith, the Fiend of Fire, encounter in Mt. Gulg
Marilith, the six-armed serpentine Fire Fiend, at Mt. Gulg

Stats


HP
1,440
Attack
40
Defense
50
Accuracy
63
Agility
24
Evasion
48
Mag Def
183
Intellect
32

Strategy


Weaknesses: None

Resistances: Stone, Fire, Lightning, Earth, Poison, Time, Instant Death

Bestiary: #067

With 1,440 HP and a strong 50 Defense, Marilith has no elemental weaknesses. She uses Fire-based magic, so casting NulBlaze is the top priority.

Battle Strategy

This is a battle of physical endurance. Your White Wizard or Red Wizard must cast NulBlaze on the first turn. Your Black Wizard should cast Haste on your strongest fighters (Warrior/Monk). Since Marilith has no weaknesses, your mages’ best offensive options are status spells like Quake or Hold, which have a small chance of paralyzing her.

Battle against Marilith, the Fiend of Fire
The party endures Marilith's powerful physical and fire attacks

Buff your physical attackers relentlessly. Have your Knight and Master use Saber (from Giant’s Gloves) and keep Haste active. This fight is a pure damage race against a durable opponent, so maximizing your physical output is the only path to victory.

After the Battle


With Marilith’s defeat, the Fire Crystal is restored. A portal will appear to take you out of Mt. Gulg. Now two of the four fiends have been defeated, and your journey will lead you to the icy northern caves.

Rewards


  • Experience: 2,475
  • Gil: 3,000
  • Item Drops: None