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Piscodemons

Updated: 6 Oct 2025 Location: Marsh Cave (B3) Level: 8-10 Difficulty: Medium

The Piscodemons are Final Fantasy 1 Pixel Remaster’s third boss encounter and second multi-enemy battle, featuring four demon fish guarding the Crown in Marsh Cave’s deepest level. This fight tests your ability to manage multiple threatening opponents with significantly higher stats than the earlier Pravoka Pirates.

Four Piscodemons guarding the Crown in Marsh Cave
Four Piscodemons guard the Crown in Marsh Cave

Stats


HP
84
Attack
30
Defense
16
Accuracy
21
Agility
33
Evasion
66
Mag Def
98
Intellect
18

Strategy


Weaknesses: None

Resistances: Silence, Sleep, Paralysis, Darkness, Poison, Stone, Confuse, Fire, Ice, Spirit

Bestiary: #032

Each of the four Piscodemons has 84 HP, 30 Attack, and 16 Defense. Their combined damage output means multiple party members can be targeted each turn, requiring active healing management throughout the fight.

Battle Strategy

Focus fire on one Piscodemon at a time to reduce incoming damage quickly. Four attackers hitting for 30 damage each is far more dangerous than two. If you have Invis from Pravoka, cast it immediately to increase your party’s evasion and mitigate physical damage.

Battle against the Piscodemon quartet
The Warriors of Light battle the Piscodemon quartet

Use buffs to survive. Your Black or Red Mage should use Haste and Temper on your Warrior or Monk to maximize damage against their high Defense. Your White Mage must constantly heal anyone who drops below 40 HP, as multiple Piscodemons attacking the same target can quickly overwhelm defenses.

After the Battle


After defeating the Piscodemons, you automatically receive the Crown. Return this to the Marsh Cave entrance and deliver it to Astos (disguised as the King of Elfheim) to advance the story and gain access to the Western Keep.

Rewards


  • Experience: 276 (per Piscodemon)
  • Gil: 300 (per Piscodemon)
  • Item Drops: None